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The
telephone rings and a voice on the other end says, “Dave,
I have a remix for ya. How fast can you get it done?”
“Well,” I reply, “Do you have an a cappella, or am I on
my own?”
“No
a cappella, but I can get you the radio version and maybe
a club mix.”
Trying
to buy as much time for myself as possible, I hesitate,
then ask, “When do you need it by?”
“You
have a few days,” the voice says. “I’ll send it out to you
today.”
The
next day my FedEx man drops off a thin cardboard package.
Inside is a DAT – although on other occasions it could be
a CD version – of a song to be remixed. And so begins a
day in my life – the life of a service remixer.
Working
for various remix services, my job is quite different than
that of a remixer commissioned by a major or indie label.
A label remixer has more flexibility – their mixes can be
as long as a 12-inch piece of vinyl can hold. Therefore,
anything goes: two-minute intros, 64+ beat dropouts and
15 minutes total time. Most remix services, on the other
hand, require the vocal to begin within the first 64 beats.
Both the break and the outro should be a clean 32 or 64
beats, and the total track time should fall between 6:15
and 6:45.
In short, label remixers don’t need to put themselves in
the shoes of a club jock in Grand Rapids or a mobile DJ
in Shreveport. But I do. That’s how I’m different. I try
to make a mix that 90-percent of all DJs can play, not just
those who spin in the handful of velvet-rope-and-red-carpet
nightclubs in New York City or Miami Beach.
So
how do I craft that remix for the average jock, that DJ
who’s looking for the Reader’s Digest version of a re-mix?
Read on and sit in on my remix project from start to finish.
Hopefully, it’ll show you some of the tricks of making a
remix.
In The Beginning
When
I sit down to do a remix, I listen to all of the mixes that
have been sent to me – sometimes I’ll receive four different
remixes of the same song. After picking the mix or mixes
that I am going to use, I listen to the song three or four
times all the way through. First, I listen to how the song
is put together, because, after all, I’m getting ready to
pull it apart. Where are the verses and choruses? How many
of each and how are they different? Are there huge dropouts,
parts of the song where all of the music stops? (In my 20
years of DJing, I find that these drops, while musically
interesting, tend to kill the energy on a mainstream dancefloor).
Is there a bridge, the part of the song after the break
that may change the key in which the song is played? This
is vital because if you add your own music to the mix you
must follow the key in which the song is played from start
to finish. Then I listen to how the song builds to its peak
and see if there is more than one peak. What types of percussion
or sound effects have been used to get the song to these
peaks and what can be added to enhance these buildups? At
this stage, I’m trying to reconstruct the song in my mind
by using the best parts of the original mixes and my own
creativity. Creativity is what will separate you from the
rest of the remixer pack.
After
the listening stage, it’s time to input the song into my
Pentium III 800 computer. To do this you must use a soundcard.
There are many types of soundcards on the market and they
range in price from $30 to $1,000. What’s the difference?
Well, there are many, including the number of inputs and
outputs, noise floor and sample rates (I will go into much
greater detail about all of my equipment in future articles).
But for now we will use as an example a soundcard with just
a basic stereo RCA input and output.
If
you have the song on vinyl, you would patch out of your
mixer’s main or tape output and into the input of the soundcard.
If, however, you have the song on a CD, you can use a ripper
program that will take the song off the CD through the CD
player on your computer. If you can do this, it is the best
way because the song remains in the digital format and you
don’t add any noise to the song. Try to stay digital. We
don’t want to add extra noise to the project, unless it’s
a hip-hop song and we want it to sound old school.
Once the song is in the computer, I open the song, which
is now a (.wav) file in a computer program that allows me
to edit audio files. As with soundcards, there are many
such computer programs that can be used. Audio editing programs
are available for both the PC and MAC. Which is the best?
Well, it really depends on whom you ask. I use a PC and
have had no problems. However, there are many MAC diehards
out there, so see what your budget allows. Ranging in price
between $150 to $600, some of the programs out there include
Sound Forge, Wavelab, ProTools, Logic and Cakewalk. You
can even find some free programs on the Internet, so if
you have access to the net, look around and see what’s out
there. The key to all of this is to get your feet wet by
using the low-end programs to see if you like this business.
Then you build your studio. I know many people who have
spent thousands of dollars on the “newest…blah blah blah”
only to give up on remixing and try and sell all of their
studio gear. Trust me, you won’t get in return what you
paid for it, so take it slow. I use Sound Forge and, for
me, it is a great program.
Now
I must decide what to do with the song. Do I just edit the
song, cut and paste parts of it to adhere to the remix service
format? This is where the editing program comes in handy.
Or do I completely rework the song?
The
song I have chosen for an example is “Let’s Get Married”
by Jagged Edge. Assigned by Burlington, Mass.-based X-Mix,
I was asked to use the version with the Run-DMC loop of
“Hard Times” in it. So here it goes.
First,
I need to find the master tempo of the song, which is the
foundation of the mix and where everything starts. It’s
sort of like building a house. Here’s how I lay the foundation.
From here on we will call the original song file, main.
This will help you keep track of which file I am using and
what I am doing to it. I open the main wave in Sound Forge
and edit the file so that there is no silence at the beginning
of the file. This is important, so take your time and do
this right. Now save the file.
To
get the Master Tempo, I cut the first four beats off the
front of the song and make sure that these four beats make
a perfect loop. If I can’t use the intro, then I search
the song for four bass-drum beats that I can use. These
beats are just a way to get close to your Master Tempo.
These new beats I save as a new file, main loop. It is vital
that you name all of your files something that relates to
this project and save all of the files in the same folder.
(I will explain why later). We now have a loop with our
tempo, which I import into Sonic Foundry’s ACID, a PC program
that is a loop-based production tool. For me, ACID is the
best loop-based program that I’ve used; if you want a program
that will get you started quickly in working with loops,
this is the program to get. After I’ve imported this file
into ACID, I save it as “married.”
ACID
uses tracks, which can be thought of as a graphic representation
of an audio file, either stereo or mono. As stated above,
I have imported the main loop file into this project. I
then right click on that track in the window with the info
about the track. This opens a pull-down that contains a
caption called “use this tempo.” When you choose this it
will change the project tempo from 120 BPM (default) to
the new tempo of that loop. Now import the main file into
your ACID project. This will give you a new track. You will
draw this track out, meaning that you will use the pencil
tool to open the wave file in the project. Do not start
at 0, give yourself about 1:00 into the project to start
your draw. This will give you room to make your intro.
This
next part is time-consuming, but sets the foundation you
need for the rest of the remix. On the screen, maximize
the main track to better see the waveform and zoom in so
that the timeline is in 16-beat increments. Start at the
beginning of the track and click play. As the track plays,
watch the timeline and listen for the kick drum. Allow it
to play for 32 to 64 beats and then click pause. Now look
and see if the beat is near the first count of the next
32 beats on the timeline. If the beat is to the left, then
scroll down to the tempo box and increase the tempo – this
will move the beat to the right. If the beat is to the right,
then decrease the tempo – this will move the beat to the
left. If the beat is right on, then click play and continue.
The change in tempo will usually be after the decimal point;
this is because our first four-beat loop got us close to
the master tempo. Now do this throughout the whole song.
Sometimes you may think that you are going back and forth,
but just keep going. Hopefully the main wave was produced
on tempo. Now that this re-mapping is complete, let’s build
a remix. After the foundation there is the structure and
the roof. The structure is how the intro, break and outro
work with the main song. The roof is the added percussion
loops you will add.
On the market today, hundreds of loop CDs are available,
ranging in price from $25 to $200. When I was a kid, my
mom would often yell at me: “Why do you keep all of these
dumb records?” I told her that I might need them someday.
And boy I’m so glad I kept them. Go through all your old
records and find loops and samples. Use your soundcard to
get them into your computer, then edit and save for later
use.
Once
you have loops that you like, look at the project tempo
and pick the loops that are in the same tempo ballpark.
However, with ACID, you can use any speed loop and the program
matches the tempo without problems. But make sure that it
is a perfect loop just like we did with the main loop. Try
many different loops. They may sound great by themselves,
but once they’re in the project, they may sound bad. Bring
these new loops into the project and draw them out, just
like we did with the main file.
Here
is what I did with “Married.” If you know the version I
used, it is the a cappella over the beat track from Run-DMC’s
“Hard Times.” Great idea, but it sounds like a simple a
cappella over a beat loop. Hoping to add to this great idea
to make a fuller mix, I went through the above process and
imported all of the tracks I was going to use, including
the main version, three different cymbal and hi-hat loops,
two kick and snare loops, and some sound effects for accent.
I also wanted to use more of “Hard Times,” but when I listened
to the loop it didn’t seem to work. So I took the kick,
snare, clap, and a few other parts out of the Run-DMC song
and built the loop from scratch. All of this was done using
Sound Forge and ACID.
Now
is the time to set up the intro. For a remix service it
is usually 32 or 64 beats. I used the loops that I had imported
and created and then blended them into the main wave. I
then went through the song to find a good place to insert
the break. This was not easy. You’ll find that when you
use a radio edit as your main wave, you really have to look
hard for a way to transition from a chorus into a break.
Remember when, in the beginning of all this, I listened
to the song? This is why: you may find that one particular
chorus is best suited for your transitions.
So
I find the point that works best and then I locate the chorus
and, through the method of cutting, copying and pasting,
I put together the break, which I make 64 beats. Since service
remixes are no more than 6:45, place your outro accordingly.
At 130 BPM, 32 beats is about 15 seconds, so use that as
a gauge. I continue through the song and use the same method
to make my outro. I won’t go into detail about the outro
here, but if you have the program, it is very easy.
Now
I listen to the whole mix and make sure the loops work well
with the main track. Make your adjustments now; you may
even need to work with the tempo again. This will only affect
the main track, not the loops. They will match the main.
This has given me my first floor, or structure, of the remix.
This
project is now only a one-story house. Some projects have
multiple floors: more audio edits, MIDI work, and full production
projects using a cappellas. But again, I am just trying
to get your feet wet and give you a basic understanding
of remixing.
Now
that the house is built, it is time to decorate. At this
point you’ll want to go through the song and add snare rolls,
cymbal crashes and vocal samples. This is where your creativity
comes out, the part that separates the good remixers from
the great remixers. Think out of the box and take chances
with the effects and transitions. Use these additions to
make the mix interesting and try to add as much movement
and energy as you can. In the “Married” remix, I felt it
still lacked something, so I took samples from Fatman Scoop’s
“Hands Up,” and looped them over the break. To really make
this work I added 32 beats to the break. So the first 32
beats are clean and then the next 64 have the samples followed
by a transition back into the main. I also added some snare
rolls and some more cymbals.
After
this is done I listen to the song three or four times and
watch the levels so that it does not peak. If you are peaking,
then go through and adjust the different track volumes.
Once levels are set, it’s time to burn the mix to tape or
CD and send it off.
We
have just built a small mix, at little cost – under $800
for the software and a decent soundcard. But this business
can become very expensive. This is why you need to do your
research and find out what people are using. I hope to go
into more detail about the use of MIDI, other audio software/hardware,
and help topics in future articles, but the information
in this article should get you started.
Now
the answer to the $1,000,000 question: Why name all the
parts of your project something that can be associated to
the project? House cleaning! When your project is complete,
all you need to do is delete or back up that project folder,
because everything that has to do with the mix is in that
folder. By naming everything from the start, you don’t have
to look all over your hard drive to find loops. And because
audio requires a great deal of hard-drive memory, it’s best
to clean as much off your drive as possible. But with that
in mind, always back up and while putting your remix together
click the save button every so often just to be safe.
Good
luck with the mix and I’ll see you at the top.
Waterbury,
Conn.-based Dave Gadbois has been a DJ for 20 years. In
1992, he attended his first International DJ Expo, and learned
how to get started remixing by attending the “Remixer/Producer”
panel. Forty remixes later, he’s got his own studio and
has worked for Hot Tracks, X-Mix, and Ultimix, three of
the leading remix services.
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