Recently,
during a cocktail hour at a college reunion, I spun a
simple remix of "Pomp and Circumstance." Beneath
various samples of the college standard, I lay down a
funky beat, and above it I played a sample of Homer Simpson
saying, "Beer," and linked it to Rza from Wu-Tang
saying, "Open like six-packs." It produced a
pleasantly amused reaction from the booze-sipping alums,
and they raised their plastic tumblers to toast the DJ.
I was able to offer them something no average DJ could—a
custom remix catered specifically to them. And so can
you.
If
you want to make some beats, or remix a sweet a cappella,
but you don’t want to break the bank to do it, just read
on. Here’s a low-budget way to express yourself, have
fun and develop your production skills. And you might
even make a cool sounding beat.
First,
you’ll need some modest tools.
Multi-track
recorder. A multi-track recorder is essential for
laying down your various elements. Your standard 4-track
will work well, though an 8-track might be considered
twice as good. For my example, and in my bedroom, I use
an old TASCAM 424 4-track. It has some features, but is
certainly far from the Swizz Beats realm. If you’re cheap
and needy, buy one used or borrow one—they’re as common
as a cold. A 4-track can cost as low as $200—and between
$500 and $700 for a new, fairly reliable model.
Looper/Sampler:
Need loops? Of course, you do. Ideally, your looper—the
piece of equipment that will provide the loop—will also
function as a sampler that can be triggered. Having both
capabilities will be crucial later on, since your "drop-in"
samples are as important as the drum loop they complement.
Two
turntables running through your mixer can be used as a
loop source, too, but if you have that skill, you’re probably
a turntablist flexing your fingers on the ones and twos,
rather than hunching over a 4-track on the rug.
In
addition to the wheels of steel, another option is your
standard keyboard sampler, but that’s too costly for this
article. Some DJ-specific CD players can do this, too.
(It’s a feature they call "seamless loop"—make
sure they have it.)
And
then there’s the option for the dirt poor: some digital-delay
guitar pedals can loop and store samples. With some patience
and some adapters, you can generate a solid drum loop
with a digital delay pedal. How? Basically, run your decks,
sampler, or seamless-loop CD player into the pedal, and
run the pedal out to your 4-track. While the source is
playing, set your pedal to "Sample," and trigger
the "Record" function precisely on the in and
out points of your loop. This takes some practice.
Plus,
you can use delay pedals for cool reverb/delay effects
and as miniature samplers. I bought mine new in ’97 for
just over $100. It has 12 seconds of mono (as opposed
to stereo) memory and a wide range of pitch (speed) adjustment
is possible. Models are now available online and elsewhere
for less than $150.
You’ll
need your very own Stereo, with an input for your
4-track and an out to a cassette deck, so you can make
mix-downs and you can hear what the heck you are doing
without the pain of wearing headphones (probably cheap
ones) for hours on end. Of course, you’ll probably also
need a turntable (if your samples are coming from vinyl)
or a CD player (likewise CDs). If you are forced to pull
samples from cassette tapes I feel sorry for you. But
I’ve been there. Of course, when you are using found sounds,
and I certainly hope you are, you don’t have much of a
choice. If you have a DJ mixer, congratulations—it will
make your life
easier
by increasing the amount of control you have over the
sound signals you run into the 4-track.
Sound
Sources are key. There are a few types of sounds you
will undoubtedly want to use. Drum beats can be pulled
off the cheapest drum machines. If it sounds dated or
strange, play with the sound’s feel and not against
it. Borrow your kid brother’s toy drum machine and speed
the beats up for that crud jungle feel. Or roll with the
lo-fi aesthetic and turn stumbling blocks into stepping
stones. If you are into sampling some funky drums, check
out intros and breakdowns of funk jams and classics from
the ’70s and ’80s. If you find a clean, funky four or
eight bars of just drums, sample it. Even if you aren’t
going to use it today, it is always nice to have some
prerecorded drum beats ready and waiting for your next
three tracks.
Don’t
just stick with funk loops, though; sample anything you
can get your hands on. TV commercials, pop music, the
evening news, jazz, bluegrass, children playing—make it
work. Shamelessly steal the drums from your favorite records
like a lo-fi Puff Daddy. There are also tons of drum loop
compilations out there, licensed and unlicensed. Just
don’t pay too much for them, since they are often obscenely
overpriced.
In
addition to the beat, other crucial sounds can also be
pulled from old albums (and new ones). Look for isolated
sounds made by any instrument or voice and use these as
samples within your composition. If you play an instrument,
use your talent to its fullest. If not, learn to play
one bar and sample it. Play simple arrangements with a
"strings" voice on your toy keyboard. You can
also find cool bass sounds on that keyboard in some unlikely
places—like the low end of the "flute" voice.
Next,
pick the single you want to remix. Start with something
simple. I picked Suzanne Vega’s "Tom’s Diner,"
a perennial favorite for remixers of every stripe. I pulled
my samples off a CD called "Tom’s Album," which
has many versions including the a cappella and DNA’s classic
remix of the song.
After
some rooting around, a visit to Radio Shack for adapters,
begging your cousin to let you use her 4-track, and swiping
your kid brother’s Casio keyboard, you are ready to lay
down a gritty track and cut your teeth. Where to begin?
Well, I recommend using the highest quality cassette tape,
since this will be your master. Tapes with "High
Resonance Heat Resistance" can endure more abuse
and last longer than other tapes. Don’t complain about
price here, suck it up and you’ll be glad you did. You
will also want to set your 4-track to "High Speed"
record, which, if you are using a 90-minute tape, will
allow about 22½ minutes of 4 tracks. Higher speed means
higher fidelity, which is crucial when working with cassettes.
STEP
ONE
Lay
Down That Beat! Track 1
Plug
your looper (sampler, CD player, guitar pedal or otherwise)
into track one of your 4-track, either directly or through
a mixer. Listen to headphones plugged into the 4-track
and adjust your levels. Experiment with peaking out the
signal. When the levels are very high, your 4-track recorder
can sometimes produce the grimiest, filthiest distortion.
All
looping will occur outside your 4-track. So, to make sure
that your looped beat is tight as a drum and, say, you’re
using a seamless-loop CD player, hit the In button on
the down beat, then hit Out when the same down beat returns.
After you’ve recorded this, you shouldn’t be able to hear
the in/out point. How can you tell? Does it sound like
a continuous drum beat? For example, if you hear two quick
snares in rapid succession, that’s a no-no; same with
bass hits. It’ll probably take some experimentation to
get your looper looping correctly, so hang in there—every
model works a bit differently.
You
also want to make sure that you record the beat at a suitable
speed for the vocal track. They don’t need to be the same
tempo, but, for example, a vocal from an R&B song
would not go with a drum-n-bass rhythm. I find it works
well, and is easier, to adjust your drum loop to the same
speed as the instrumental version of the single you are
remixing rather than the a cappella. When trying to synch
up the beats, listen to the snare sounds, rather than
the whole beat—it makes it easier to tell which way you
need to go, faster or slower. Once your drum loop matches
the original, it should also match the a cappella. Don’t
get discouraged, this takes some practice. The cool thing
about many 4-tracks is their ability to change the speed
dramatically after recording and during the mixdown. So
this tempo does not have to be your final choice. Give
yourself a good five to seven minutes, at least, to work
with.
STEP
TWO
Get
Those Vocals Going on 2
If
you want, you can try simply laying down the vocal track
unchanged as one continuous recording. It may be hard
to get it to stay in tempo for the entire length of the
song, however. If so, you may want to break it down into
smaller chunks. For example, you might sample a single
line, or the hook from the chorus, and play with that
for the beginning 16 bars of the song. Then stop the tape,
cue up a verse, and give us one verse of vocals. Then
switch back to using samples for the "outro."
With
"Tom’s Diner," I used the vocal hook (pulled
from the DNA remix and not the original) for the intro,
the first and second verses of the song for the body of
the song, and the vocal hook and various other short samples
from her vocal in the outro.
If
you can use that delay on the samples, do it, and play
with the delay until it is in time with the beat. Don’t
be afraid of mistakes. Experiment. You can always re-record
any part, or only use part of it for the mix-down. Plus,
you are presumably not yet under label contract, so you
are free to enjoy your artistic license.
STEP
THREE
Record
Your Primary Sample on Track 3
One
thing you must realize immediately is that you have only
four tracks, which means you can record four separate
parts that will play simultaneously. Since by now you’ve
already got a drumbeat and vocals, you must make every
sample count. For example, if you use a guitar part from
a rock song, you may find that once you have synchronized
the rhythm of the riff with your drums, the bass line
also integrates quite well, as does a subtle drum fill
you didn’t notice at first. This happy coincidence allows
you not only your guitar sample, but a bassline (the 4-track’s
EQ will allow you to pump that up on the mix-down), which
is in key with the guitar, and a drum fill which is on
time, too.
If
your primary sample has drums, match the drums to your
loop by changing the speed, either of the recorded drums
or your sample source, and trying, as in Step 2, to match
the snare hits of the two beats. Don’t worry if you are
not in key with the vocal sample right now—you won’t be.
With this equipment, you must look at the positives and
get the basics down first.
You
will find it’s easier to trigger your primary sample rather
than loop it, since synching up three loops on a 4-track
is a nightmare. Try hitting your sample at the beginning
of each bar, or every other bar, or every four bars. Try
alternating, hitting it in the middle of the bar, or on
the snare rather than the downbeat. You’ll find there
are many different feels and sounds possible with the
same sample—this is how you can create variety with one
sample on one track.
A
popular formula among remixers is to have simple, spare,
drum-heavy intros and outros and a more developed core,
or central part of a song, allowing other DJs to easily
and creatively mix in and out. For starters, you might
try using that basic outline. Or just listen to the examples
set by your favorite producers—there are many templates
you can follow.
STEP
FOUR
Record
Your Secondary Sample on Track 4
You’ll
find that this extra track will provide plenty of fun.
Usually after recording three of the four tracks, I find
something might be missing—usually it’s the element that
flows, that holds the piece of music together. Try scratching
a vinyl record over what you have already created. Or
try vocal samples and sound bites—the intros on rap songs
and albums are often resplendent with phrases and snippets
that glisten like jewels. Adorn your remix with them.
Find an old record of political speeches or stand-up comedy.
Spoken-word poetry albums are great sources of inspiring
samples. Synth strings can be a great unifying element,
too. Ocean waves might be a nice touch for the intro,
with thunder coming in during the main part of the song.
If
you’re unsure of what to add, try a preliminary remix
and listen to what you have so far. It might become clear
exactly what you need. If you feel confident about your
beat-matching skills, you might try and beef things up
with a simple back-up beat layered over your other drum
beat. This is easier to do if you turn down tracks 2 and
3 and simply concentrate on the drums. This is the track
to go nuts with, and it can change the entire feel of
your piece.
STEP
FIVE
The
Mixdown
Now
is when you hear the fruits of your labor. The mixdown
is where you transform your pliable master into an actual
mix. Before you start the mixdown, listen to the master
a few times. Adjust the volume, pan, and EQ of each track.
You may want to boost the bass slightly on the drums and
the primary sample. Make sure your levels are somewhat
even, and all parts are audible when they should be. Make
sure you get a strong signal to your cassette deck—hopefully,
you have a way of controlling the recording levels. Usually,
if you bring the recording level up to where the peaks
are just showing red for a moment, you’ll get a strong
signal that is not distorted. Trial and error can reveal
to you the secrets of your own tape deck.
The
drums and primary sample you’ll want to keep panned center,
but feel free to pan the other parts from right to left,
however your heart and ears desire. For me, one of the
most fun parts of the mixdown is hearing for the first
time what your samples and other elements sound like without
drums. Simply turn off or turn down track 1 and listen
for four bars. On the downbeat of the fifth bar, bring
the drums back in as sharply as possible. You’ve just
employed a classic hip-hop convention. This is why the
mic/line switch is preferable, since you can cut the track
in and out without adjusting the level.
Try
other combinations—the drums and track 4, vocals and track
3, just the drums, etc. These variations are what make
your remix dynamic. Play around, but on the mixdown use
them wisely and sparingly. Then, make another mix trying
different variations.
After
you are sick of remixing your baby, put it to bed. Play
it for your friends and relax. Next time, start fresh.
You’ll find that your remixes and beats improve with practice.
Save your remixes to the same tape to make them easier
to catalogue. Make sure you label your masters. If you
really like your remix, you might burn it to a CD and
spin it at a gig, or try and get it on college radio.
Cambridge,
Mass.-based Bob Cronin is known as DJ BC, and when he’s
not laying down funky beats or DJing at local corporate
and school functions, he’s the office administrator at
the freshman dean’s office at Harvard University. Sample
him at www.djbc.net.