Subject: Feature Article
Title: 

The Production Line: How You Can Write The Songs That Make The Whole World Dance - Using MIDI

Byline: By Dave Gadbois
Published: October 2001 by DJ Times Magazine

In my last DJ Times article (“The Nitty Gritty of MIDI,” September, ’01), I discussed the hardware in a MIDI setup and many of the terms you will need to understand how it works. Now, we’ll find out how to use MIDI software in putting together a remix or writing a song.

First, here are some CliffsNotes from the last article: MIDI is a computer language that lets your gear (sound modules, samplers, drum machines) communicate with each other. By talking together they will allow you to make a song. MIDI has nothing to do with audio files, but can work in conjunction with them. So when you see a MIDI file it will be a (.mid) file, whereas an audio file will be a (.wav).

So let us begin. There are two types of MIDI sequencers: The first is based on a piece of hardware, and the second is based on computer software. For our purposes, we’ll use the software. Because it is software, obviously you’ll need a computer. It need not be a super computer, though, since MIDI is not memory or processor intensive. However, if you want to run effect plug-ins, a good Pentium 3 will do the job.

There are many types of sequencer programs on the market—Logic, Cakewalk—but the one I use, and feel is the biggest bang for your buck, is Cubase VST. I want to preface this with the fact that I am a proud PC user. I’m sure there are some cool things that a Mac can do, but you sure pay for it. I’m sure that most of you want to get into sequencing without having to hock all your belongings. If I’m right, then get yourself a PC and go to town.

Why choose Cubase? Partly because of the VST feature, which allows me to control the audio characteristics of MIDI tracks. This means that I can add effects to MIDI tracks without the need of outboard gear. This, of course, saves me from having to go out and buy outboard processors. But VST also permits me to add software-based sound modules to my system. So if you can’t find a Prophet on the street you can get the next best thing in a VST instrument. VST code is free to download, and there are plenty of VST plug-ins on the web. But the main reason I use and recommend Cubase is because of its learning curve. The interface is user-friendly and can be learned very quickly.

Plugging In
OK, we have a computer, a sound module or two, an interface to connect the modules to the computer, and MIDI software. One thing about setting up a MIDI system—you must plug the MIDI cables into the correct ports. At the interface, be sure to connect each MIDI device’s IN port to one of the interface’s OUT ports. Then plug the OUT port to the IN port on the interface. If you have problems with MIDI, this is the first place to check.

There is one more port on the back of a MIDI device. It is called the THRU, used when you have more modules than ports. A THRU allows you to daisy chain these modules. Always go from a THRU port to an IN port. But remember, all of the devices on that port share 16 MIDI channels. If you have a 2-port box, the best way to set it up would be: (Port 1 = controller), if you have a keyboard this is where it should go. (Port 2 = all other devices). If you have many devices, you can daisy chain by using the THRUs or buy a MIDI patch bay. My good friend Chris “The Greek” makes the jams using a 2-port interface. I use the MOTU 8 port MIDI patch bay. So it can be done either way.

Remember that each port only has 16 MIDI channels. So a 2-port has 32 channels and an 8-port has 128. I will talk about channels in a minute. Now follow all the information on how to set up your interfaces and make sure you read the manual. Try and buy a USB interface. If you can’t find one, then a printer port interface will be fine.

Time to Make Some Music
As I said, I am very happy with Cubase VST as my MIDI software. And the new Version 5 takes production to the next level. Let’s walk through some basics of MIDI/audio production. (In a future article, look for a review of Cubase VST 5 and the new Houston controller.)

When you open VST, you will see the Arrangement window. This window contains the entire Track/Channel information. From here on I will refer to audio as tracks and MIDI as channels. This list is to the left side of the window. To the right is the Part display. This is where a graphical rendering of your mix will be. It shows song and part position, and helps you know where you are so that you can edit and record easily. Across the top of the window sits the info about grouping, snapping and quantizing. If you don’t know how to quantize—this is a must to learn. (More on that later.) So read the manual. Floating around the window is the transport bar. This is much like the controls of a tape deck: Start, Stop and Record. It also has the loop button and tempo information. I am not going into detail because it is no use unless you have VST open in front of you. This layout is standard among all MIDI software.

Let’s use an a cappella as our example. Starting with a dry vocal—one that has no effects added to it—is very important. Set the Master Tempo to that of the vocal. If you don’t know your track’s Master Tempo, then import the .wav into the Arrangement window and place it on Tracks 1 and 2. If it is a stereo track, it will automatically take up 1 and 2. Next, on the Transport bar, depress the Click button. This will play a sound on the quarter notes (1234). Take your wave track and place it 32 beats into the Part display. Now hit the Play button and listen to the vocal and to the metronome sound. Adjust the Master Tempo to what you are hearing. This may take a while, but don’t give up. Get as close as possible, you can fine tune later.

Lay Down Those Drums
For now, let’s forget about the vocal. Mouse over to the left side of the window, then down the list until you are over a channel that has a musical note on it—that means it is a MIDI channel. Now select it. We want to first lay down some drums. On most sound modules the drums come in a kit. That means a number of drum sounds will only take up one channel, remember the port/channel rule from above. So we choose Channel 1 and pick a kit from the sound module.

What I like to do is to set my Start marker and End marker to 32 beats. Then depress the Loop button on the Transport bar. This loops the 32 count and lets me start to build a song. Hit the Record button and play the kick drum on your control keyboard. Now when it loops you should hear what you just played. If you don’t, then check your cables and settings.

OK, you have a kick drum, now find the key that plays a snare. Hit Record, but make sure the Record function is in the Overdub mode and not a Replace mode. (Overdub will add the snare and Replace will add the snare, but delete the kick.) After you have played a few drum sounds you’ll notice that it sounds off. Well, it is. This is where you need to quantize your track. When you quantize, you take the notes you played and automatically adjust them to the tempo, so it places them right on. This feature works with all of the MIDI information. So all of your sounds can be on beat even if you are not. One thing not to do is quantize everything. You want the mix to have some natural flow to it.

The drums are done, at least 32 beats of them. What about the rest of the song? Well, once we have the 32 beats of drums we are going to copy that section. Then, just like a Word document, we will paste and keep pasting until we have the desired length. Having the drums out of the way, we now want to go back to the vocals.

Vocals, Take 1
Take the vocals and cut them into sections (chorus, verse, bridge, background vocals). You can do this with any wave editor; Wave Lab and Sound Forge are my favorites. Take these sections and lay them out so they start to match the beats you made. You’ll need to make some adjustments, but make them more to the Master Tempo and less to the vocals. Remember that your vocals are static and your MIDI is dynamic. Whatever changes you make to the tempo, the MIDI follows right along. After that is finished, it is time to add in the synths. Well, you have to be able to play some keyboards. You’re going to do the synths much like the drums. Go back to your 32-beat loop and play in some basslines and some leads. Then copy and paste. Then play in some arpeggios and some pads. Now it is really starting to sound like a song. These are just some of the basics involved in MIDI production. In my next installment I will discuss more advanced uses of MIDI and how to add effects and other types of processing to both MIDI and audio tracks. I will also talk about mastering the final product and getting it ready for distribution. Stay tuned.

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